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	<title>Comments on: F# Observations</title>
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	<description>Somewhere between Hello World and HAL9000</description>
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		<title>By: Jon Harrop</title>
		<link>http://jan.varwig.org/archive/f-sharp-observations/comment-page-1#comment-202</link>
		<dc:creator>Jon Harrop</dc:creator>
		<pubDate>Wed, 02 Jul 2008 01:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://jan.varwig.org/archiv/f-sharp-observations#comment-202</guid>
		<description>&lt;p&gt;Actually our F# for Visualization product is a software library specifically for F# users that provides real-time interactive 2D and 3D visualization with Visual Studio integration.&lt;/p&gt;

&lt;p&gt;We recently revamped it using WPF instead of DirectX and now have interactive 3D visualization including surface plots for functions of two variables.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Actually our F# for Visualization product is a software library specifically for F# users that provides real-time interactive 2D and 3D visualization with Visual Studio integration.</p>
<p>We recently revamped it using WPF instead of DirectX and now have interactive 3D visualization including surface plots for functions of two variables.</p>
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		<title>By: Eric Newhuis</title>
		<link>http://jan.varwig.org/archive/f-sharp-observations/comment-page-1#comment-167</link>
		<dc:creator>Eric Newhuis</dc:creator>
		<pubDate>Sat, 19 Jan 2008 18:22:24 +0000</pubDate>
		<guid isPermaLink="false">http://jan.varwig.org/archiv/f-sharp-observations#comment-167</guid>
		<description>&lt;p&gt;Short comment on expense of threads in F#/.NET:  Using the F# async syntac you really use a thread pool to overlap far more async operations than distinct threads.  So the overhead of a thread is sort of a moot point in at least one F# concurrency idiom.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Short comment on expense of threads in F#/.NET:  Using the F# async syntac you really use a thread pool to overlap far more async operations than distinct threads.  So the overhead of a thread is sort of a moot point in at least one F# concurrency idiom.</p>
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